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Collaboration diagram for KeepHistoryPass::CameraCullCallback:</div>
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<div class="center"><img src="struct_keep_history_pass_1_1_camera_cull_callback__coll__graph.png" border="0" usemap="#_keep_history_pass_1_1_camera_cull_callback_coll__map" alt="Collaboration graph"/></div>
<map name="_keep_history_pass_1_1_camera_cull_callback_coll__map" id="_keep_history_pass_1_1_camera_cull_callback_coll__map">
<area shape="rect" id="node2" href="class_keep_history_pass.html" title="{KeepHistoryPass\n|&#45; RootGroup_\l&#45; Camera_\l&#45; InTexture_\l&#45; OutTextures_\l&#45; TextureWidth_\l&#45; TextureHeight_\l&#45; FragmentProgram_\l&#45; StateSet_\l&#45; HistorySize_\l&#45; OverwriteIndex_\l&#45; ValidHistory_\l&#45; FirstPass_\l|+ KeepHistoryPass()\l+ ~KeepHistoryPass()\l+ getRoot()\l+ getOutputTexture()\l+ setShader()\l&#45; createTexturedQuad()\l&#45; createOutputTextures()\l&#45; setupCamera()\l&#45; frameDone()\l}" alt="" coords="24,6,187,421"/></map>
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Public Member Functions</h2></td></tr>
<tr class="memitem:aad837f4f592f5e5ffc7e7fdfab2a4973"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_keep_history_pass_1_1_camera_cull_callback.html#aad837f4f592f5e5ffc7e7fdfab2a4973">CameraCullCallback</a> (<a class="el" href="class_keep_history_pass.html">KeepHistoryPass</a> *hp)</td></tr>
<tr class="memitem:a436749a172fde8614ac85ae56d788a06"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_keep_history_pass_1_1_camera_cull_callback.html#a436749a172fde8614ac85ae56d788a06">operator()</a> (osg::Node *node, osg::NodeVisitor *nv)</td></tr>
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Protected Attributes</h2></td></tr>
<tr class="memitem:af0898169de5374d66ef151bf230f32b1"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_keep_history_pass.html">KeepHistoryPass</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_keep_history_pass_1_1_camera_cull_callback.html#af0898169de5374d66ef151bf230f32b1">hp_</a></td></tr>
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<h2>Constructor &amp; Destructor Documentation</h2>
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          <td class="memname">KeepHistoryPass::CameraCullCallback::CameraCullCallback </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_keep_history_pass.html">KeepHistoryPass</a> *&#160;</td>
          <td class="paramname"><em>hp</em></td><td>)</td>
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          <td class="memname">void KeepHistoryPass::CameraCullCallback::operator() </td>
          <td>(</td>
          <td class="paramtype">osg::Node *&#160;</td>
          <td class="paramname"><em>node</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">osg::NodeVisitor *&#160;</td>
          <td class="paramname"><em>nv</em>&#160;</td>
        </tr>
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          <td></td>
          <td>)</td>
          <td></td><td></td>
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<h2>Member Data Documentation</h2>
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          <td class="memname"><a class="el" href="class_keep_history_pass.html">KeepHistoryPass</a>* KeepHistoryPass::CameraCullCallback::hp_</td>
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<hr/>The documentation for this struct was generated from the following files:<ul>
<li>examples/keep_history_pass/<a class="el" href="keep__history__pass_8h_source.html">keep_history_pass.h</a></li>
<li>examples/keep_history_pass/<a class="el" href="keep__history__pass_8cpp.html">keep_history_pass.cpp</a></li>
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